Tier 1 | ||||
| Perk | Effect | Pro Effect | ||
| Sleight of Hand | | Faster reloading | | Faster weapon change |
| Recon | Explosive damage shows target on mini-map | Bullet damage shows target on mini-map | ||
| Blind Eye | Air supports and sentries are undetectable | Fast lock-on for rockets and increased bullet damage to vehicles | ||
| Extreme Conditioning | Increased sprinting | Climb obstacles faster | ||
| Scavenger | Get ammo from dead bodies | Extra starting ammunition | ||
Tier 2 | ||||
| Quick Draw | Faster aiming | Faster recovery from using grenades and equipment | ||
| Blast Shield | Increased explosive resistance | Resistance to flash bangs and stuns | ||
| Hardline | Killstreaks require one less kill | Two assist count as kill towards killstreaks. Death streaks require 1 fewer death | ||
| Assassin | Immunity to UAV, portable radar, thermal and heartbeat sensors | Immunity to CUAV and EMP, no red crosshair or name over player | ||
| Overkill | Carry two primary weapons | Second primary can have two attachments | ||
Tier 3 | ||||
| Marksman | Identify targets at more distant range | Hold your breath for longer while aiming down the sights | ||
| Stalker | Faster movement while aiming down the sights | Add delay to enemy explosives | ||
| SiteRep | Detect enemy explosives and tactical inserts | Opposing teams footsteps make more noise | ||
| Steady Aim | Increased accuracy while firing from hip | Weapon ready quicker after sprinting | ||
| Dead Silence | Quieter movement, recon does not work as well against you | Do not take any fall damage | ||